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 Post subject: Job Adjustments and Additions Part I (07/03/2009)
PostPosted: Fri Jul 03, 2009 8:54 am 
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Joined: Sun Mar 08, 2009 2:47 pm
Posts: 46
A host of job adjustments and additions are in the pipes for the upcoming version update, including formidable new abilities for ninjas. Other jobs, too, are scheduled to benefit from myriad adjustments to magic and abilities. In this, the first part in the job adjustment series of articles, we cast the spotlight on ninjas, Vana'diel's agents of stealth and deception.

New Job Abilities

Accomplished in both offense and defense, the art of ninjutsu has over the years proven to be a favorite among adventurers across the land. Now, with the addition of the following two new abilities, ninjas can further enhance either their efficiency in offense or aptitude in defense as befits the situation.

- Yonin (Lv.40 Ability Delay: 5 min. Duration: 5 min.)
Increases enmity and enhances "ninja tool expertise" effect, but impairs accuracy. Grants a bonus to evasion and critical hit rate when in front of target.

- Innin (Lv.40 Ability Delay: 5 min. Duration: 5 min.)
Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.

- Yonin
Strengthens one's ability to fend off blows from the enemy.
While in effect, Yonin increases enmity and enhances the effect of "ninja tool expertise" in exchange for reduced accuracy. Further bonuses are granted to evasion and critical hit rate when engaging your target from the front.
The potency of the above effects gradually decreases over time.

- Innin
Strengthens one's ability to deal damage to the enemy.
While in effect, Innin lowers enmity in exchange for reduced evasion. Further bonuses are granted to accuracy, critical hit rate, and ninjutsu damage when striking your target from behind.
As with Yonin, the potency of the above effects gradually decreases over time.

*Notes
The effects of both Yonin and Innin are mutually exclusive. Activating one while the other is in effect will result in the nullification of the one originally in effect.
Yonin and Innin have a shared ability delay. For example, a ninja who uses Yonin must wait for five minutes to elapse before either ability becomes usable again.

In implementing these new abilities, the development team has taken into consideration character positioning during party play and many other factors. To ensure a smooth gaming experience for all, testing and adjustments will be carried out to the fullest extent that time permits.

Mijin Gakure

Up until now, ninjas who were revived after using the job ability "Mijin Gakure" would find themselves alive and standing, but in a weakened state. The July version update will see self-sacrificing ninjas restored to battle-ready fitness with a generous 50% of HP in the tank.

In light of the above changes, the latent effect granted by the ninja mythic weapon will also be adjusted. In place of the effect whereby users of Mijin Gakure are spared being revived in a weakened state, a special new effect will be introduced that will activate after using Mijin Gakure.

Other magic and job abilities scheduled to be on the receiving end of improvements will be introduced in the very near future, so stay tuned!

http://www.playonline.com/pcd/topics/ff ... etail.html

Congratulations wolf! I hope it proves useful^^.


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 Post subject:
PostPosted: Fri Jul 03, 2009 12:06 pm 
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Joined: Mon Mar 30, 2009 11:15 pm
Posts: 64
Omy maybe its time to actually playing nin again


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 Post subject:
PostPosted: Fri Jul 03, 2009 12:10 pm 
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Joined: Sat Apr 05, 2008 5:29 pm
Posts: 367
Highscores: 8
I'm not to sure, will have to test it to see if it's worth it...

Yinin sounds good but will the increased enmity be enough considering the loss of hate due to less hits from reduced accuracy? That seems to benefit NIN/DRK more than anything, and Ninja Tool Expertise just allows less tools to be used I wonder by how much though.

Innin sounds good but I hope Enmity down is enough so I won't pull hate since bonuses are only in effect if you attack from the rear.

As far as Mijin Gakure it sounds good as long it still kills you, maybe with the option of revive; but at least you won't be weakened and useless now after using 2hr.

The increased crits make me want to do STR +4 and Weapon Skill accuracy +15 with +4 DEX and Increased Critical damage more now for that ws head... though that still benefits Jin more than Metsu :P

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 Post subject:
PostPosted: Fri Jul 03, 2009 4:00 pm 
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Joined: Mon Dec 22, 2008 12:13 am
Posts: 75
Highscores: 3
Now wondering what's other job that yet get new JA or spells? "Part I"


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 Post subject:
PostPosted: Fri Jul 03, 2009 6:23 pm 
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What Mmx said.

Also I have no opinion...just vaguely curious how they'll "change" NIN Mythic >__>

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 Post subject:
PostPosted: Sat Jul 04, 2009 12:28 pm 
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Joined: Wed Jun 04, 2008 3:56 am
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BLM!!!

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 Post subject:
PostPosted: Sat Jul 04, 2009 1:43 pm 
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Eskaia wrote:
Also I have no opinion...just vaguely curious how they'll "change" NIN Mythic >__>
Well it's still tied to NIN 2hr which means unless it's close to game breaking it still sucks because you can't use it nearly as often as the other Mythics.

They'd be better off making it to enchance these new abilities and completely do away with it having anything to do with 2hr... but whatever it is activates after using 2hr, and knowing SE I wouldn't be surprised if it's just a rr effect with full hp :roll:

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Wolf Bites ^..^
(Brainjacked Salvage - lots of runs "lost count" ^..^)
(5/5 Usukane) (5/5 Skadi) (5/5 Morrigan) (5/5 Ares)
(Runic Disc - Floor 100) (0/5 Denali)
(3/5 Enkidu)


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